Project Rework
After working on the original project for a while, I decided I wasn't having fun with it. The game felt too tedious controlling 6 characters at once and didn't feel very roguelikey due to the lack of a proper dungeon. After much consideration I decided to rework the project into something more traditional.
The biggest change is reducing the party size back to 1. You'll only control one character. Also gone is the node graph navigation which has been replaced with a traditional randomized roguelike dungeon. The UI has been completely redone, and notably supports click-and-drag in many places now. My exhaustion-based turn system remains intact, although casted spells are gone (everything is instant cast now). Classes are gone, instead abilities are learned though tomes that drop in the dungeon. Shop crafting is gone, replaced by randomized shop inventories which can now include unique items.
I look forward to hearing what your thoughts are on this new version. Thank you.
Files
Get Dragon Star
Dragon Star
A Tradtional Roguelike
Status | Prototype |
Author | Antilurker77 |
Genre | Role Playing |
Tags | ascii, Fantasy, Roguelike, Tactical RPG |
Languages | English |
More posts
- v0.3.3 UpdateApr 26, 2020
- v0.3.2 UpdateApr 17, 2020
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